# Firsthand XR > Interactive VR and mixed-reality simulation for nursing, hospitals, first aid, aged care, mining, defence and EV trades. Live patient engine, scoring and debrief, team sessions on standalone headsets. ## Product - [Platform](https://www.firsthandxr.com/platform/): live patient engine, scoring and debrief, team sessions, mixed reality, regional packs, devices. - [Scenario library](https://www.firsthandxr.com/scenarios/): available and coming scenarios by industry. - [Pricing](https://www.firsthandxr.com/pricing/): pilot and site licence, quoted on a call. - [Students](https://www.firsthandxr.com/students/): free practice scenarios (coming soon). Practice, not certification. - [Pilot programme](https://www.firsthandxr.com/pilot/): scope call, setup, educator training, a 4 to 8 week run and an evaluation report. - [Deployment](https://www.firsthandxr.com/deployment/): supported headsets, setup, educator training, offline use, team sessions on local Wi-Fi. - [Custom scenarios](https://www.firsthandxr.com/custom/): your equipment, logos, forms, rooms and scenarios built with your experts. - [Trust and safety](https://www.firsthandxr.com/trust/): data stays on site, headset management, accessibility, safety guidance, security roadmap. - [What's new](https://www.firsthandxr.com/whats-new/): release notes by build. - [FAQ](https://www.firsthandxr.com/faq/) ## Technology - [XR training explained](https://www.firsthandxr.com/xr-training/): VR vs AR vs mixed reality, with a comparison and a chooser. - [VR training](https://www.firsthandxr.com/vr-training/): room-scale interactive simulation vs 360 video, industries, headsets. - [Mixed reality training](https://www.firsthandxr.com/mixed-reality-training/): Meta Quest 3 passthrough in your own room; manikin overlay coming. - [AR training](https://www.firsthandxr.com/ar-training/): HoloLens 2 and Meta Quest 3 passthrough; phone and tablet web AR as a custom build. - [VR in healthcare](https://www.firsthandxr.com/vr-in-healthcare/): clinical VR training for nursing, hospitals and aged care. ## Headsets - [Which VR headset for nursing and clinical training](https://www.firsthandxr.com/resources/vr-headset-for-nursing-and-clinical-training/) - [Meta Quest 3](https://www.firsthandxr.com/headsets/meta-quest-3/), [PICO 4 Ultra Enterprise](https://www.firsthandxr.com/headsets/pico-4-ultra-enterprise/), [Samsung Galaxy XR](https://www.firsthandxr.com/headsets/samsung-galaxy-xr/), [HTC VIVE Focus Vision](https://www.firsthandxr.com/headsets/htc-vive-focus-vision/), [HoloLens 2 end of life](https://www.firsthandxr.com/headsets/hololens-2-end-of-life/) ## Custom development - [Custom VR training development](https://www.firsthandxr.com/custom-vr-training-development/): scenarios, rooms, equipment, characters and branching logic on our platform; timelines in weeks; delivery to headsets and LMS. - [Custom medical and nursing simulation](https://www.firsthandxr.com/custom-vr-training-development/medical-and-nursing-simulation/): your protocols, equipment, wards and documentation, with clinical sign-off. - [Custom mining and industrial safety training](https://www.firsthandxr.com/custom-vr-training-development/mining-and-industrial-safety/): site-specific hazards, plant and procedures. - [AR and mixed reality development](https://www.firsthandxr.com/ar-development-company/): phone web AR (custom build), passthrough mixed reality, HoloLens 2 migration. ## Regions - [Australia](https://www.firsthandxr.com/au/): ANZCOR, Australian units and RTOs, NSQHS. - [United States](https://www.firsthandxr.com/us/): AHA guidelines, nursing schools, NCSBN Clinical Judgment Measurement Model. - [Indonesia](https://www.firsthandxr.com/id/): in Bahasa Indonesia. Hospitals, nursing schools, newborn resuscitation for PONEK teams. ## Industries - [Nursing education](https://www.firsthandxr.com/industries/nursing-education/): Virtual simulation that behaves like a ward, not a quiz. - [Hospitals and health services](https://www.firsthandxr.com/industries/hospitals/): Patient simulator practice for education teams and sim labs. - [First aid and CPR](https://www.firsthandxr.com/industries/first-aid/): CPR simulator practice before the hands-on assessment. - [Aged care and disability](https://www.firsthandxr.com/industries/aged-care/): Practice for care workers before the real shift. - [Mining and industrial safety](https://www.firsthandxr.com/industries/mining-industrial/): Confined space, electrical rescue and fire, without the risk. - [Defence and emergency services](https://www.firsthandxr.com/industries/defence-emergency/): Casualty care for combat medics and paramedics. - [Automotive and EV trades](https://www.firsthandxr.com/industries/automotive-ev/): High-voltage safety before anyone touches a live system. ## Comparisons - [Oxford Medical Simulation vs Firsthand XR](https://www.firsthandxr.com/compare/oxford-medical-simulation/) - [UbiSim vs Firsthand XR](https://www.firsthandxr.com/compare/ubisim/) - [SimX vs Firsthand XR](https://www.firsthandxr.com/compare/simx/) - [Start Beyond vs Firsthand XR](https://www.firsthandxr.com/compare/start-beyond/) - [GWPro vs Firsthand XR](https://www.firsthandxr.com/compare/gwpro/) - [VR simulation vs manikins](https://www.firsthandxr.com/compare/vr-vs-manikins/) - [Interactive simulation vs 360 video](https://www.firsthandxr.com/compare/interactive-simulation-vs-360-video/) ## Resources - [Which VR Headset for Nursing and Clinical Training](https://www.firsthandxr.com/resources/vr-headset-for-nursing-and-clinical-training/): How to choose a VR headset for medical and nursing education: 6DoF, standalone vs tethered, passthrough, hand tracking, hygiene, fleet management, room space and budget tiers. - [VR in Nursing Education: What the Latest Survey Shows](https://www.firsthandxr.com/resources/vr-in-nursing-education/): A Wolters Kluwer and NLN survey found VR use in nursing schools nearly doubled from 15% to 29%, with 53% planning to use it within 2 to 3 years. What that means for your program. - [Virtual Clinicals: What Counts and Where VR Fits](https://www.firsthandxr.com/resources/virtual-clinicals/): What virtual clinicals and virtual simulation in nursing mean, what the NCSBN National Simulation Study found about replacing clinical hours, and how to plan VR into the mix. - [The Clinical Judgment Model, Explained for Simulation](https://www.firsthandxr.com/resources/clinical-judgment-model-simulation/): The NCSBN Clinical Judgment Measurement Model in plain English: the six cognitive skills, and how a simulated patient lets students practise each one. - [Critical Thinking Activities for Nursing Students (That Are Not Quizzes)](https://www.firsthandxr.com/resources/critical-thinking-activities-nursing-students/): Simulation-based critical thinking practice for nursing students: activities that build cue recognition, prioritisation and reflection, from case discussion to VR scenarios. - [High Acuity: What Acuity Means in Healthcare](https://www.firsthandxr.com/resources/high-acuity-meaning/): Acuity meaning in medical and nursing terms, what makes a patient high acuity, why it drives staffing and priorities, and how to practise high-acuity care safely. - [Debriefing in Simulation: What Good Looks Like](https://www.firsthandxr.com/resources/debriefing-in-simulation/): Debriefing in healthcare simulation, what the INACSL standard asks for, and how a scored, timed debrief in VR supports the facilitator rather than replacing them. - [Postpartum Haemorrhage Simulation: Planning a Scenario That Teaches](https://www.firsthandxr.com/resources/postpartum-haemorrhage-simulation/): Why postpartum haemorrhage (postpartum hemorrhage) is a priority for simulation, what a good PPH scenario practises, and where VR fits beside obstetric drills. - [Agonal Breathing: Why Gasping Is Not Breathing](https://www.firsthandxr.com/resources/agonal-breathing/): What agonal breathing is, why it fools bystanders, and what ANZCOR says to do: if someone is unresponsive and not breathing normally, start CPR. - [What Mines Rescue Brigades Said They Need From VR](https://www.firsthandxr.com/resources/mines-rescue-vr-needs/): Research with NSW mine rescue brigades found clear training needs and clear limits of 360 VR. What they asked for, and what it means for VR safety training. - [360 Video Training vs Interactive Simulation](https://www.firsthandxr.com/resources/interactive-simulation-vs-360-video/): 360 video lets trainees look. Interactive simulation lets them act. A practical guide to choosing, with findings from mine rescue VR research. ## Company - [About](https://www.firsthandxr.com/about/) - [Partners](https://www.firsthandxr.com/partners/): RTOs, distributors and resellers, clinical content partners. - [Curriculum maps](https://www.firsthandxr.com/resources/curriculum-maps/): mapping PDFs on request (being finalised). - [Book a demo](https://www.firsthandxr.com/demo/)