AR and mixed reality development
Augmented and mixed reality for training: real-size equipment on a phone from a link, full scenarios in your own room on a headset, and a path off HoloLens 2.

Captured in our app.
Phone and tablet web AR, no app
Open a link, pick an item, tap, and point the camera at the floor or wall. The item appears at real size in your own space, with clearances shown. It runs in the phone’s browser, so there is no app to install.
- Custom build
Equipment familiarisation
An AED, defibrillator, fire extinguisher, gas detector or spill kit at real size, with its parts labelled.
- Custom build
Workplace planning
See where an AED cabinet or extinguisher should be mounted on your wall, with clearances, before anyone drills a hole.
- Custom build
Pre-course prep
A link sent before the session so students arrive knowing the equipment, on their own phones.
- Custom build
Field reference
A link on site that shows the equipment and its parts where the work happens.
We have built this technology. There is no ready-made training module yet, so each project is built to order. Phone AR or headset?
Passthrough mixed reality
Compatible with Meta Quest 3 and PICO 4 Ultra Enterprise.

The scenario in your room
The headset’s cameras show the real room in colour, with the patient, equipment and guidance placed in it.
Hands-on, both hands free
Full scenarios with a patient who reacts, scoring and debrief, not just a model to look at.
Same content, either mode
Switch between full VR and mixed reality from the panel.
- Coming
Manikin overlay
A virtual patient laid over your real manikin, for hybrid training.
More on mixed reality training.
HoloLens 2 migration
Microsoft has ended HoloLens 2 production, and security updates and support run to the end of 2027.
Firsthand began on HoloLens 2 and still supports organisations that own them. When you are ready to move, we migrate your content to Meta Quest 3 or PICO 4 Ultra Enterprise with passthrough mixed reality, set up the new headsets and train your educators.
How projects run
- 1
Discovery
What people need to see or do, where, and on which device.
- 2
Reference
Photos, measurements and documents for the equipment or room.
- 3
Build
Models, labels and interactions, with captures shared as we go.
- 4
Review
Your experts check it on the real device and sign it off.
- 5
Release
A link for web AR, or a content pack for headsets.
Timelines are in weeks and confirmed after discovery. See typical timelines.
Questions people ask
Are you an AR development company?
We build AR and mixed reality for training: phone and tablet web AR as a custom build, and passthrough mixed reality on headsets, on top of our own simulation platform.
Does web AR need an app?
No. It runs in the phone or tablet browser from a link.
Which headsets support your mixed reality?
Compatible with Meta Quest 3 and PICO 4 Ultra Enterprise in passthrough mode. Microsoft HoloLens 2 is supported for existing fleets.
Can you move our HoloLens 2 content to a newer headset?
Yes. We migrate content to Meta Quest 3 or PICO 4 Ultra Enterprise with passthrough mixed reality.
Do you have an off-the-shelf web AR training module?
Not yet. Each web AR project is built to order.
Related
- AR training
What we offer in a headset and on a phone.
- Mixed reality training
Passthrough in your own room.
- XR training explained
VR, AR and mixed reality compared.
- Custom VR training development
Scenarios, rooms, equipment and characters.
Start with a pilot, or tell us what you need
Most custom work starts with a pilot on our existing scenarios, then grows into what your team needs. Or book a call and describe the project.