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Firsthand XR

Custom VR training development

We are a VR training company that builds on its own simulation platform. Your scenarios, rooms and equipment arrive with a patient engine, scoring, debriefs and team sessions already working.

Simulated ward with a patient on oxygen, a nurse at the bedside and a slim monitor

Captured in our app.

What we build

Training content on our own platform, so you get the patient engine, scoring, debrief and team sessions from day one.

  • Scenarios

    A case or task from start to finish: what goes wrong, what good looks like, how it is scored and debriefed.

  • Rooms and sites

    Your ward bay, birth suite, workshop, switchroom or plant, rebuilt from photos and measurements.

  • Equipment

    The defibrillator, monitor, pump, gas detector or tooling your people actually use, with working controls.

  • Characters

    Patients, colleagues and bystanders who speak, look at people and react. Your own consenting staff as characters is coming.

  • Branching patient and hazard logic

    A patient whose vital signs respond to treatment, or a hazard that escalates if a step is missed. Choices change what happens next.

  • Mixed reality

    The same scenario in full VR or in passthrough mixed reality, placed in your real room.

Why it looks and feels real

ICU bed laid flat for CPR with the cardiac arrest panel open, captured in our app
  • 6DoF, room-scale

    Trainees walk to the bed, kneel for CPR and reach for equipment. Nothing is a flat 360 video. What 6DoF means.

  • Characters built for standalone headsets

    Lip sync, gaze and natural movement today. Next-generation, MetaHuman-quality characters built for Meta Quest 3 are coming to scenarios.

  • Real clinical and safety logic

    Scoring follows the guideline or procedure you train to, such as ANZCOR, AHA or your site’s own steps, and the debrief explains each point.

  • Equipment where it really is

    Wall oxygen, suction, the monitor on its arm. Habits learned in the headset carry over to the real room.

How a project runs

Five steps, with your experts signing off before anything reaches trainees. The full process is on our custom scenarios page.

  1. 1

    Discovery

    Learning outcomes, the standard to score against, and what needs to look like your site.

  2. 2

    Script and reference

    Your experts write or review the case. You send photos, documents and equipment details.

  3. 3

    Build

    We build the scenario, room and equipment, and share captures as we go.

  4. 4

    Review in the headset

    Your experts run it, mark what is wrong and sign it off.

  5. 5

    Release

    It arrives on your headsets as a content pack, next to the standard library.

What you send us

  • Photos and measurements

    Of the rooms, equipment and signage, from several angles. Phone photos are fine.

  • Protocols and procedures

    The guideline, SOP or work instruction the scenario should follow.

  • Documents and branding

    Forms, charts, labels and logos you want in the scene.

  • Time from your experts

    A named reviewer for the script and the headset review. This is what makes it accurate.

Typical timelines

Indicative ranges in weeks, confirmed after discovery. We do not publish prices; custom work is quoted once scope is clear.

  • Branding and equipment swaps

    About 2 to 4 weeks, in an existing room.

  • A new scenario in an existing room

    About 4 to 8 weeks, depending on how much new logic it needs.

  • A new room or site

    About 8 to 12 weeks, from photos and measurements to sign-off.

  • A programme of scenarios

    Planned in stages, with the first scenario released early so trainees can start.

Expert review time is usually the deciding factor. Fast reviews mean fast releases.

Who owns what

In plain terms: your materials stay yours, such as your photos, logos, forms and protocols. Our platform and the shared building blocks it runs on stay ours, so we can keep improving them for everyone.

Who owns the custom content built for you, and whether it can ever appear in the standard library, is agreed in the contract before work starts. We do not decide it for you on a web page.

Delivery

  • Compatible headsets

    Compatible with Meta Quest 3, PICO 4 Ultra Enterprise and PC VR, and Microsoft HoloLens 2 for existing fleets. Which to choose.

  • Learning systems

    LTI 1.3, xAPI, a SCORM package and single sign-on, set up with your IT team during onboarding. How it connects.

  • Content packs

    Custom scenarios ship as content packs that install themselves in the lobby, never mid-scenario.

  • Offline

    Everything runs on the headset, with results kept on your own fleet console.

Questions people ask

Are you a VR training company or a VR development company?

Both. We build custom VR training on our own simulation platform, so custom work comes with scoring, debriefs, team sessions and fleet tools already in place.

How long does custom VR training development take?

As a rough guide, branding changes take about 2 to 4 weeks, a new scenario in an existing room about 4 to 8 weeks, and a new room or site about 8 to 12 weeks. We confirm after discovery.

How much does it cost?

We quote once the scope is clear, because it depends on how much is new. Reusing our rooms and equipment keeps it down.

Who owns the custom content?

Your materials stay yours and our platform stays ours. Ownership of the custom content built for you is agreed in the contract before work starts.

Which headsets does it run on?

Compatible with Meta Quest 3, PICO 4 Ultra Enterprise and PC VR, plus Microsoft HoloLens 2 for existing fleets.

Related

Start with a pilot, or tell us what you need

Most custom work starts with a pilot on our existing scenarios, then grows into what your team needs. Or book a call and describe the project.